If there's three things I love about this game, it's that the sound effects and graphics are beautifully unsettling, the movement system is hard to master, but not so hard that it's frustratingly punishing, and the mechanics work together to make really tense moments. When I first booted up the game, I had troubles with how my mouse was interacting with it, since I have two monitors and my cursor was stuck on one of them, but while I was trying to fix it, I legitimately felt anxious just listening to the man cough vigorously, and watching the pool of blood under him grow larger as the parasite borrowed towards his brain. When I finally got everything working, I wasn't the best at running from the monsters and quickly managing my syringes and bullets, so I had to retry some of the levels a few times. But even though I knew what was coming, my heart never stopped racing whenever I had to run away or frantically load my gun while monsters were tailing me. Overall, this is an amazing game jam game, and a perfect example of how to do survival horror right.
ok this need to be made into a full game where he mannage to live somewhat a healthy life outside this new hell and show up people with all there limbs that he kicked more ass then them.
If you go fast enough, and save the syringes for when the parisite is close to killing you, because the syringe resets where the parasite is to the bottom, you can get through 3 levels, then on 4, you can use a syringe.
Really nice concept. By the last level I was feeling some of that survival horror anxiety. One thing that screws the game up a bit is how you can just drag faster and more rapidly to move at mach speed - it gets rid of the tension in most of the levels.
Pretty cool game in some way. Just wanna say something about obvious problems I found. I don't want to offend the author of the game (His youtube channel is pretty nice. I like it for videos about making 3D models in PS1 and N64 style). I hope that my critique will be helpful for the creator and everyone who reading this.
1. Game part.
1.1. Game has a small contradiction in some mechanics. It's not scary for the game but strange in some way. Haven't you noticed that? Try to guess by reading following facts:
a) The player's health decreases over time;
b) When the player completes the level all his characteristics stays at the same state;
c) When the player dies he starts the level again with the same state of all characteristics which he had at the start of that level.
Got it? If you complete current level with enough small health you won't be able to complete next level because you won't have much time to cure yourself. After your death you will be in the same situation because your health will be restored to the same state as it was in the beginning of that level. Over and over. It's like some of those situations where you save your game right before the player dies.
It's not scary because the game is small and easy to complete. If the game was big and difficult then players would have to restart the whole game in such situations, as I did when trying to reproduce given problem.
It can be fixed by restoring the health at the beginning of the level a little bit if its value is enough small. This isn't the best solution but it can solve the problem in some situations (Not all situations! Try to guess what will happen if player doesn't have something to cure himself from the last level).
1.2. Not good that player can complete most of the levels without using methods which were given by developer. You don't need to use gun. You can just run through the level maneuvering between the monsters.
Maybe it's not true but I think that developer thought the same and decided to add "hard" level at the end with 5 monsters in tight corridor with a lot of bullets for gun in it.
2. Visual design.
2.1. In my point of view background needs some interesting details. Simple rectangular walls and white floor contrast with the visual of main game objects and inventory.
3. Sound design.
3.1. Pretty good sound design but for having some atmosphere in the game it needs to have more "deep" (?) and "living" (???) sounds in it. Maybe some music. I mean that youtube video of making that game has such music that can build horror atmosphere in some way.
4. Level design.
4.1. The same as visual design. One level has one little joke in it (the end of the level is near to the start and you can't go there due to the wall in front of you). I don't mean that level design must have more jokes but it has to contain more intersting details, as I said for the visual design. Of course if the game was supposed to be detailed in such way by the author.
Conclusion.
Game is pretty cool but it has some flaws that can be forgiven due to the fact that it was made for Ludum Dare in 2 days. Why did I write this review? Because I love doing such things. And mostly important because that critique of small games can be helpful for making big games, in my opinion.
I keep restarting the game to check for extra syringes and other (maybe) things, also, in the third level, I went so fast for that syringe that was in the bottom right corner that the test subject lit turned a full 180 then when I got out of that room another full 180.
The game has a lot of potential! The arm dragging mechanic is annoying, yes, but it fits with the theme of being a 1 arm-no legs guy crawling in a lab. The manual reload is soo good!
tbh i think the arm dragging mechanic was a cool way to cover up the fact that irl you can use two arms and probably reload much faster or move while reloading, so it was a good way to cover up the singular mouse issue
this game has controls that are too clunky, pair that up with a game that is incredibly difficult and you got grounds for a very unenjoyable game session
Well i think the controls are purposely clunky so that running from monsters is much more difficult then holding down a button and makes such moments much more tens
Doesn't quite teach the player to be ready for the final level in time, didn't really make me that anxious during play, but had a cool concept and employed features that supported that core idea well.
Amazing game, you really are one of the best developers out there I love your devlogs, btw as feedback i feel like closing the inventory should be mouse scroll down
seriously so much fun, everything about it is so unique. I would love to see this game get some more love and polish. The learning curve was a little rough , it helps that all the controls are on the mouse in one place. keep up the great work
Awesome game, I loved how precise you have to be to manage your inventory, the idea of only using your mouse is great and would fit perfectly into some kind of mobile game.
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Man i wanna play the game but its just for laptop and PC
Game barely runs.
you are right it doesn't even turn on for me
is it just me or my heart is beating fast :D pls help me :D *cough*
youre going to di
that good news right? *cough*
ayo-
If there's three things I love about this game, it's that the sound effects and graphics are beautifully unsettling, the movement system is hard to master, but not so hard that it's frustratingly punishing, and the mechanics work together to make really tense moments. When I first booted up the game, I had troubles with how my mouse was interacting with it, since I have two monitors and my cursor was stuck on one of them, but while I was trying to fix it, I legitimately felt anxious just listening to the man cough vigorously, and watching the pool of blood under him grow larger as the parasite borrowed towards his brain. When I finally got everything working, I wasn't the best at running from the monsters and quickly managing my syringes and bullets, so I had to retry some of the levels a few times. But even though I knew what was coming, my heart never stopped racing whenever I had to run away or frantically load my gun while monsters were tailing me. Overall, this is an amazing game jam game, and a perfect example of how to do survival horror right.
my computer is garbage i cant play it in browser cause its too laggy and when i download it half of the screen is black so i cant use the syringes :(
ok this need to be made into a full game where he mannage to live somewhat a healthy life outside this new hell and show up people with all there limbs that he kicked more ass then them.
That last level was intense. Luckily I'm speed when it comes to point n click so I was able to reload fast, but damn did that make my heart race
why did i need a cowboy hat to complete that last level
because y e s
If you go fast enough, and save the syringes for when the parisite is close to killing you, because the syringe resets where the parasite is to the bottom, you can get through 3 levels, then on 4, you can use a syringe.
Whew that last level. He was a cowboy in his past life.
Really nice concept. By the last level I was feeling some of that survival horror anxiety. One thing that screws the game up a bit is how you can just drag faster and more rapidly to move at mach speed - it gets rid of the tension in most of the levels.
is the screen supposed to be white when im playing the game on browser with my mac?
White as in no colours or...?
if so, yes
if not (e. you cannot see anything) then no
solution to the last level:
Speed loader
bro my hand was the fastest i've ever seen it, i feel like it was going at mach speed
got the last level is hard.
and there goes a full quarter of my clicks left on my mouse before it breaks, this game was a factor to it.
Pretty cool game in some way. Just wanna say something about obvious problems I found. I don't want to offend the author of the game (His youtube channel is pretty nice. I like it for videos about making 3D models in PS1 and N64 style). I hope that my critique will be helpful for the creator and everyone who reading this.
1. Game part.
1.1. Game has a small contradiction in some mechanics. It's not scary for the game but strange in some way. Haven't you noticed that? Try to guess by reading following facts:
a) The player's health decreases over time;
b) When the player completes the level all his characteristics stays at the same state;
c) When the player dies he starts the level again with the same state of all characteristics which he had at the start of that level.
Got it? If you complete current level with enough small health you won't be able to complete next level because you won't have much time to cure yourself. After your death you will be in the same situation because your health will be restored to the same state as it was in the beginning of that level. Over and over. It's like some of those situations where you save your game right before the player dies.
It's not scary because the game is small and easy to complete. If the game was big and difficult then players would have to restart the whole game in such situations, as I did when trying to reproduce given problem.
It can be fixed by restoring the health at the beginning of the level a little bit if its value is enough small. This isn't the best solution but it can solve the problem in some situations (Not all situations! Try to guess what will happen if player doesn't have something to cure himself from the last level).
1.2. Not good that player can complete most of the levels without using methods which were given by developer. You don't need to use gun. You can just run through the level maneuvering between the monsters.
Maybe it's not true but I think that developer thought the same and decided to add "hard" level at the end with 5 monsters in tight corridor with a lot of bullets for gun in it.
2. Visual design.
2.1. In my point of view background needs some interesting details. Simple rectangular walls and white floor contrast with the visual of main game objects and inventory.
3. Sound design.
3.1. Pretty good sound design but for having some atmosphere in the game it needs to have more "deep" (?) and "living" (???) sounds in it. Maybe some music. I mean that youtube video of making that game has such music that can build horror atmosphere in some way.
4. Level design.
4.1. The same as visual design. One level has one little joke in it (the end of the level is near to the start and you can't go there due to the wall in front of you). I don't mean that level design must have more jokes but it has to contain more intersting details, as I said for the visual design. Of course if the game was supposed to be detailed in such way by the author.
Conclusion.
Game is pretty cool but it has some flaws that can be forgiven due to the fact that it was made for Ludum Dare in 2 days. Why did I write this review? Because I love doing such things. And mostly important because that critique of small games can be helpful for making big games, in my opinion.
The game is fresh and interesting... The last level is not fair though...
you just need to speed load and have faith
Great game, love the inventory and reloading mechanics! It's just challenging enough to make it fun!
It's a nice game, the last level was so unfair though...my arms now hurt so much
Love the manual reload. But I find hard closing the inventory :D for some reason I always used mouse wheel.
would have to say, this would make a very excellent mobile game
oh my arm is exhausted from that last level
just go at mach speed and you can finish the level in a matter of seconds
after 50 tries that isI keep restarting the game to check for extra syringes and other (maybe) things, also, in the third level, I went so fast for that syringe that was in the bottom right corner that the test subject lit turned a full 180 then when I got out of that room another full 180.
The game has a lot of potential! The arm dragging mechanic is annoying, yes, but it fits with the theme of being a 1 arm-no legs guy crawling in a lab. The manual reload is soo good!
tbh i think the arm dragging mechanic was a cool way to cover up the fact that irl you can use two arms and probably reload much faster or move while reloading, so it was a good way to cover up the singular mouse issue
this game has controls that are too clunky, pair that up with a game that is incredibly difficult and you got grounds for a very unenjoyable game session
Well i think the controls are purposely clunky so that running from monsters is much more difficult then holding down a button and makes such moments much more tens
woah
Doesn't quite teach the player to be ready for the final level in time, didn't really make me that anxious during play, but had a cool concept and employed features that supported that core idea well.
The atmosphere is just so eerie and the fact that you have to manually remove used bullets and put new ones in really makes the game stressful.
Great job!
3 questions.
1:how does this man have so much upper body strength?
2:how has he not bled out yet?
3:what magic parasite removing treatment is outside of his lab?
Answer to the first two: Its a game
a game with a STORY!
yeah i was kinda wondering about 3 like did you just expose humanity to a zombie parasite
Amazing game, you really are one of the best developers out there I love your devlogs, btw as feedback i feel like closing the inventory should be mouse scroll down
It was so cool !
Love it.
Was really fun, however I didn't pick up the gun in the one level and now I am softlocked in the hallway level. :_(
When I play games, it's to relax and have fun
This was literally the most stress-inducing game of my life lmao
Good job
Absolutely amazing game, the final level was a perfect mix of a mad dash and then lining up good shots
seriously so much fun, everything about it is so unique. I would love to see this game get some more love and polish. The learning curve was a little rough , it helps that all the controls are on the mouse in one place. keep up the great work
This is incredible! You are a master.
nice and fun simple as that
The last level was so difficult but when I pulled it off it was rewarding,you have to be pixel perfect.Good game
Gave it a Let's Play
Super clever and elegant, as always
God damnit I had this manual revolver idea years ago and never finished the game!
Awesome game, I loved how precise you have to be to manage your inventory, the idea of only using your mouse is great and would fit perfectly into some kind of mobile game.