I liked the nonstandard movement, I never fully got used to it but I didn't feel the game demanded too much that I wasn't capable of doing with it. The minimal story telling worked really well for the atmosphere and the encounters helped fill in any blanks on what was happening. I really enjoyed the ending, which seems to be contrasting opinion from previous comments, even that part of the ending - it was tastefully done and further cemented the tone. Overall this is a really tight little game, I really enjoyed Dead Cart and I'm not at all disappointed in your previous titles.
great game but i dont like how it just gives you a letter and immediatelly throws you in the game maybe an intrroduction how you got into a wheelchair and what happened would be better
he does, but i think he's largely ignoring the fact that this game was made for a jam, which typically last only a week. this game looks like it took a long time to make, and i'm not even dwelling on the fact that the dev has probably abandoned this game, and is probably focusing on newer games.
I always appreciate nonstandard gameplay setup or mechanics for the expanding the vision of what you wanted to do. Although my wrist hurt by the end, I still liked the atmosphere. I understand this was a game jam but some thing I'd do differently or add:
1 - the computer terminal part was cool, if the game was longer it would be neat to see it used more.
2- "zombies" stop chasing after a certain distance
3 - an "easy" more with slower zombies and a bit more health
4- a "look" key one can hold down to look farther (think Hotline Miami)
however I'm gonna be honest: jumpscares are f-ing lazy nonsense and just ruin tenseness in horror games, for real. Took my enjoyment of the game down a few points.
Overall, for a game jam game it is very creative and quality and pretty spooky. However, it needs some quality of life improvements if it was a fuller game (and please ditch the jumpscares!)
that unexpected jumpscare in the end of the game it scared me a lot also it took me a lot of time to figure out the computer works without watching any walkthroughs very good game though
I really like the controls. A little difficult for high speed rotation, but they feel very intuitive. The art is really good, too. Hate the jumpscare, though. Felt cheap imo.
nice those controls really made me full uncomftarble like i was using a wheelchair but they are too difficult, glad that scene where you had to wait for the monsters to follow you and turn was so short because i spent 10 minutes there and was about to quit overall awesome work you are very skillful
Yep, that was fun, love the controls. As always, wishing there were more levels to it. Feel like some possibilities were left unexplored, but I guess that whats you get from a jam game.
Maybe next time, add a revolver that you have to manually load bullet by bullet? xD
Fun romp, the atmosphere and controls felt good. If the game was developed further the computer terminal mechanic could go a long way with deciding how you want the upcoming puzzle to be structured eg. turning off door controls that let more enemies in to redirect to sprinklers to extinguish a fire
For the controls, click the wheel and then drag up/down to turn that wheel specifically. I was clicking the person and trying to drag left/right and that doesn't work. Wish the game paused when you were reading a letter or the people stopped following when they can't see you.
People are saying the controls are hard but i think it fits perfectly with it's intention. I thought the one armed guy game was way harder, didn't even finish that one lol. The only critic is I think the wheel chair sounds get a little annoying
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Hey , may I ask you to make the game downloadable , its kinda breaks in my browser, great work tho
This is impossible on trackpad but I really really like the idea!
I liked the nonstandard movement, I never fully got used to it but I didn't feel the game demanded too much that I wasn't capable of doing with it. The minimal story telling worked really well for the atmosphere and the encounters helped fill in any blanks on what was happening. I really enjoyed the ending, which seems to be contrasting opinion from previous comments, even that part of the ending - it was tastefully done and further cemented the tone. Overall this is a really tight little game, I really enjoyed Dead Cart and I'm not at all disappointed in your previous titles.
Absolutely Amazing Game
★★★★★/★★★★★
A hell lotta speedrun can be done. loved the
Uranium Mine Gameplay AestheticHospital Game Aesthetic. Better if Controls were WASD and ↑←↓→.Great Overall Game - Sun Tzu
I think i just beat the uranium sections by just rolling the wheels of the wheelchair fast and i only made it out in the game by 2 deaths!
anyways this game is just speedrun potential -azatsky
its so hard to move around i dont lke the way hoe it threw u in the game in such unconcios moves
great game but i dont like how it just gives you a letter and immediatelly throws you in the game maybe an intrroduction how you got into a wheelchair and what happened would be better
you realize that this is a game jam game. right?
No, no. he's got a point.
he does, but i think he's largely ignoring the fact that this game was made for a jam, which typically last only a week. this game looks like it took a long time to make, and i'm not even dwelling on the fact that the dev has probably abandoned this game, and is probably focusing on newer games.
I meant you have a point, @C-Bass 10. I know it is a game jam.
(Edit: And I know what game jams are)
i hate the jumpscare, but the game is cool
Damn that stupid jumpscare at the end!
it keeps telling me my webgl is out of date
The ending is good but that jumpscare caught me off guard.
Very well game! I got used to the controls now and it was easy
Good game but dick move
Very nice game, congratulations!
breaking bad is better
Was I the only one expecting that turning off the emergency lights would make it super dark? lol i had a sigh of relief there
Incredible work!
I always appreciate nonstandard gameplay setup or mechanics for the expanding the vision of what you wanted to do. Although my wrist hurt by the end, I still liked the atmosphere. I understand this was a game jam but some thing I'd do differently or add:
1 - the computer terminal part was cool, if the game was longer it would be neat to see it used more.
2- "zombies" stop chasing after a certain distance
3 - an "easy" more with slower zombies and a bit more health
4- a "look" key one can hold down to look farther (think Hotline Miami)
however I'm gonna be honest: jumpscares are f-ing lazy nonsense and just ruin tenseness in horror games, for real. Took my enjoyment of the game down a few points.
Overall, for a game jam game it is very creative and quality and pretty spooky. However, it needs some quality of life improvements if it was a fuller game (and please ditch the jumpscares!)
that unexpected jumpscare in the end of the game it scared me a lot also it took me a lot of time to figure out the computer works without watching any walkthroughs very good game though
I really like the controls. A little difficult for high speed rotation, but they feel very intuitive. The art is really good, too. Hate the jumpscare, though. Felt cheap imo.
nice those controls really made me full uncomftarble like i was using a wheelchair but they are too difficult, glad that scene where you had to wait for the monsters to follow you and turn was so short because i spent 10 minutes there and was about to quit overall awesome work you are very skillful
fantastic work as usual, the ending was hilarious
I really like the visuals, and honestly really liked the controls.
Controls are difficult, but I think it was on purpose. I almost died from a heart attack at the end, but is a nice game.
Yep, that was fun, love the controls. As always, wishing there were more levels to it. Feel like some possibilities were left unexplored, but I guess that whats you get from a jam game.
Maybe next time, add a revolver that you have to manually load bullet by bullet? xD
I've enjoyed, well not really, controls are hard as they supposed to be.
I miss that the doctors recipe weren't part of another puzzle.
Great mood.
It was fun to play overall.
Great mood and similar to Endoparasitic's vibes.
Not so player friendly controls, I assume at least mostly by design. Definitely a Miziziziz's game ;-)
This man always inventing innovative and unique movement systems.
Ending = Jump scare = bad
damn you miziziziz for the ending
Fun romp, the atmosphere and controls felt good. If the game was developed further the computer terminal mechanic could go a long way with deciding how you want the upcoming puzzle to be structured eg. turning off door controls that let more enemies in to redirect to sprinklers to extinguish a fire
It was super fun! I can't wait to see more and play other games that you make!
Cool game, that ending was uncalled for though
didn't like the ending, not cool man.
Amazing mood, I like the controls, actually. I wonder what they would be like using the mouse wheel instead of click and drag.
For the controls, click the wheel and then drag up/down to turn that wheel specifically. I was clicking the person and trying to drag left/right and that doesn't work. Wish the game paused when you were reading a letter or the people stopped following when they can't see you.
you need to drag up/down the wheels, not the person, In my case I only needed to drag up/down one wheel, it's enough
The pacing of the game is nice, mechanics are a bit unstable, but towards the end, the game is enjoyable and fun. Good Job.
People are saying the controls are hard but i think it fits perfectly with it's intention. I thought the one armed guy game was way harder, didn't even finish that one lol. The only critic is I think the wheel chair sounds get a little annoying
Not sure what the purpose of the computer was, but the game was fun :D
you can turn on the fire suppression system if you disable all the others and the green radioactive stuff goes away
It's shown that these zombie guys are slow and you hear a crackling sound, and you feel bad when they are near, so how did this one sneak up on you?
miz, I love the games you make.