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(-2)

to exspensive

wump
wump wump
(+1)(-15)

Nothing made for Android here

(+6)

The android icon also means VR

(+1)(-25)

¿What?Oh yeah of course,nobody asked.

(+3)

sheesh he is just giving you information

(+1)

Bruv, you should be rude to random people.

(-4)

stfu you nigger

I want to try it but don't know if I'll like it. Is there a demo?

(+2)

it has the game jam version
https://nartier.itch.io/endoparasitic-jam-version

Great game!!! Would love to write some tunes for ya if you are ever in need :)

Love this game so much man
(+10)(-2)

Hello! You made a game with one of the most creatives gameplay I have ever seen, your game feels new - modern. And I would like to work with you! I make ENG - PT BR translations, if you're interested, you can read more about it here.

- Alex

(+2)

I support this.

This was a great playthrough, very tense on normal, little room for missing shots. Loved the experience!

(+3)

Very gory, but nonetheless great!

(+2)(-1)

I had a fantastic time with this. As with all of your games, the unique mechanics are very fun to play around with while the spooky lore and atmosphere are very intriguing. Already looking forward to your next project!
(+6)

this is genuinely so amazing. the amount of stress and juggling of tasks the player experiences plays so much into the world-building and atmosphere. the graphics are gorgeous, and the physics of the game like the gun recoil gives an extra difficulty and suspense that i really like. one thing that i do miss though is the quiet, original voice of the scientist. there is something more eerie about having an almost silent protagonist who only weakly coughs as if he's already on the verge of death. i found the growls and screams of the new voice to be a little overdramatic for the gameplay. the loud screaming, especially when the guy was getting hurt, would often take me out of the horror experience, but when i tried to mute the voice, it muted all of the SFX in general. perhaps maybe having an "original voice" feature where we can toggle the sound and revert it back to the original jam version would help improve the experience greatly without having to re-record. there's a particular charm to how the original voice sounds that i just can't explain, and the idea of a dying, barely audible protagonist that is forced to quietly suffer throughout the game adds so much more dread and suspense to the whole experience. i would love to see it implemented into the final game.

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